Cause N' Effect (Prototype)
Year of Release:
2021
Genre:
Hyper Casual, Arcade
Project Role:
Solo Developed
Programming Language:
C#
Game Engine:
Unity
Software used:
Visual Studio, Maya, Gimp 2.5
Project Development Detail
Key Feats:
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Designed and developed eight future-proofed level objects that the player can interact with.
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Developed a unique slow-motion movement mechanic for the player to control.
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Optimized the game for a wide range of game-ready mobile devices such as the Samsung Galaxy S series phones (S8 onwards).
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Included and optimized technical art techniques such as post-processing, dynamic and baked lighting, dynamic and baked reflections, and Level of Detail and Occlusion optimizing for assets
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The videos on the right showcase the process of getting to the game's current visual style for mobile devices.
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Game Summary:
Cause N’ Effect is a Rube Goldberg-inspired, Roll-A-Ball game where players must launch up to three balls into a sandbox area to break all the targets in a course to win and proceed to the next course.
Each course is filled with an assortment of different obstacles and attractions to aid or hinder the player. The player, however, has the ability to slow down time and move their ball either left or right into other attractions as well to rank up even more points or increase their chances of smashing more targets.