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Obsolete Souls

TBA Title

Year of Release:

TBA

Genre:

Action Beat-em Up

Team Size:

5

 

Project Role:

Game Engineer, Combat Designer, Audio Designer

Programming Language:

C#

Game Engine:

Unity

Software used:

Visual Studio, Monday, Trello

Project Development Detail

Key Feats:

  • Mainly focus on developing player and enemy mechanics such as movement, combat, and AI in engine.

  • Worked on creating QA and developer-friendly tools and systems to improve development knowledge and accessibility.

  • Worked closely with the project producer to manage and develop gameplay concepts & combat designs to further refine player experience.

Summary:

The new title in the Obsolete Souls™ series is an upcoming action game developed at Dennel Cake, LLC. I worked on the game as a the main game engineer, combat designer + programmer, and will also be assisting in Audio Design and Music Composition. More information will be released in the future.

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