Obsolete Souls™
TBA Title
Year of Release:
TBA
Genre:
Action Beat-em Up
Team Size:
5
Project Role:
Game Engineer, Combat Designer, Audio Designer
Programming Language:
C#
Game Engine:
Unity
Software used:
Visual Studio, Monday, Trello
Project Development Detail
Key Feats:
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Mainly focus on developing player and enemy mechanics such as movement, combat, and AI in engine.
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Worked on creating QA and developer-friendly tools and systems to improve development knowledge and accessibility.
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Worked closely with the project producer to manage and develop gameplay concepts & combat designs to further refine player experience.
Summary:
The new title in the Obsolete Souls™ series is an upcoming action game developed at Dennel Cake, LLC. I worked on the game as a the main game engineer, combat designer + programmer, and will also be assisting in Audio Design and Music Composition. More information will be released in the future.