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Project Development Detail

Year of Release:

2021

Genre:

Sandbox, Arcade, Action-Adventure

Team Size:

Core Team: 5 | Music: 2 | Guest Artists: 6 | Voice Acting: 1

Project Role:

Co-Producer, Programmer, Technical Artist

Programming Language:

C#

Game Engine:

Unity

Software used:

Visual Studio, Maya, Audacity, Github

Key Feats:

  • Solo programmer on the team as well as led production on gameplay design and game content scope, applied teammates with tasks milestones to reach as well as organized the Trello Page

  • Developed an "active ragdoll" animation and movement system that can seamlessly change between active and inactive ragdoll physics.​​

  • Developed and implemented a fully destructible environment system.

  • Developed a camera system for UI design and implemented all of the UI functionality

  • Implemented 3D Audio Design

  • Implemented and worked on lighting and post-processing techniques such as Color Adjustment, Ambient Occlusion, White Balance, and Split Toning using Unity's Universal Render Pipeline.

Physics Movement System Showcase:

Main Menu + Results UI Showcase:

Technical Art Comparision Shots:

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