Project Development Detail
Year of Release:
2021
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Genre:
Sandbox, Arcade, Action-Adventure
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Team Size:
Core Team: 5 | Music: 2 | Guest Artists: 6 | Voice Acting: 1
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Project Role:
Co-Producer, Programmer, Technical Artist
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Programming Language:
C#
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Game Engine:
Unity
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Software used:
Visual Studio, Maya, Audacity, Github
Key Feats:
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Solo programmer on the team as well as led production on gameplay design and game content scope, applied teammates with tasks milestones to reach as well as organized the Trello Page
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Developed an "active ragdoll" animation and movement system that can seamlessly change between active and inactive ragdoll physics.​​
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Developed and implemented a fully destructible environment system.
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Developed a camera system for UI design and implemented all of the UI functionality
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Implemented 3D Audio Design
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Implemented and worked on lighting and post-processing techniques such as Color Adjustment, Ambient Occlusion, White Balance, and Split Toning using Unity's Universal Render Pipeline.
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