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Come Outside

Project Development Detail

Key Feats:

  • Recorded, edited, and implemented the SFXs found in the game.

  • Created scripts to create fully immersive, dynamic, and adaptive audio that reacted to player positioning throughout the level.

    • Dynamic footstep that changes depending on the surface​

    • Audio occlusion (sound mufflers when the player is in a separate room from the audio source)

    • Reverb Zones that change reverb intensity in each area

    • 3D Spatial Audio that accurately pans to player's position in relation to the audio source in-game

  • Acted out as lead Audio Designer and Engineer and worked closely with the game's producer to fully realize the game's audio identity

  • Directed Voice Actors alongside the producer

    • Was also a voice-over editor as well

  • Assisted in Programming, Level Design, and Early Concept Design

Year of Release:

2020

Genre:

First-Person Horror Adventure

Team Size:

8

Project Role:

Audio Engineer, Sound FX Designer, Voice Over Director

Programming Language:

C#

Game Engine:

Unity / FMOD

Software used:

Audacity, FL Studio, Visual Studio

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