Come Outside
Project Development Detail
Key Feats:
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Recorded, edited, and implemented the SFXs found in the game.
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Created scripts to create fully immersive, dynamic, and adaptive audio that reacted to player positioning throughout the level.
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Dynamic footstep that changes depending on the surface
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Audio occlusion (sound mufflers when the player is in a separate room from the audio source)
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Reverb Zones that change reverb intensity in each area
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3D Spatial Audio that accurately pans to player's position in relation to the audio source in-game
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Acted out as lead Audio Designer and Engineer and worked closely with the game's producer to fully realize the game's audio identity
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Directed Voice Actors alongside the producer
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Was also a voice-over editor as well
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Assisted in Programming, Level Design, and Early Concept Design
Year of Release:
2020
Genre:
First-Person Horror Adventure
Team Size:
8
Project Role:
Audio Engineer, Sound FX Designer, Voice Over Director
Programming Language:
C#
Game Engine:
Unity / FMOD
Software used:
Audacity, FL Studio, Visual Studio