Project Development Detail
Year of Release:
2022
Genre:
Turn-Based RPG, Rhythm
Team Size:
8 (+3 voice actors)
Project Role:
Lead Audio Engineer + Designer
Programming Language:
C#
Game Engine:
Unity | FMOD
Software used:
Visual Studio, FL Studio, DaVinci Resolve, Audacity
* Featured in Made In MA at PAX East 2022 Party and Visions 2022
Key Feats:
-
Led and developed the Beatmapping/Detection system + mechanic for the game's battle system
-
Led and developed the sound FX design, editing, and implementation
-
Directed, recorded, and implemented the vocal performances for the game, as well as handled the auditioning process for each character
-
Worked with another composer to help fully implement dynamic vertical audio layering using FMOD
-
Incorporated 3D Spatial Audio and 5.1 Surround Sound Audio Panning and Channel Mixing
-
Composed and developed the main battle theme for the game (Assault Ensemble)
Summary:
Project Lullaby is a Turn-Based Role-Playing Rhythm Game Demo that was developed with a core team of 8. I worked as the Lead Audio Designer, Music Composer and Supervisor, Lead Audio Programmer, and Lead Beat map System Designer + Programmer.
My main accomplishments with this project were mainly using the FMOD middleware engine to achieve the ability for the music composers on the team to implement dynamic music composition techniques such as horizontal resequencing and vertical orchestration while programming a beat mapping system where beat markers can be manually assigned by myself or the song's composers within FMOD, and then sent into the battle system within Unity. I was also responsible for all of the Sound Design implementation, as well as voice acting direction, editing, and programming, where the recording took place within a studio room using high-quality equipment, provided by my school.